Out of the 3 skills I commercially practice, modelling has to be my strongest skill. I have been modelling in Blender for six years, Adobe Substance Painter for three years, and Roblox Studio for five years. I also have experience with Unreal Engine. I am currently learning how to use D5 Render, as of November 2025.
I specialise in detailed hard-surface modelling, architectural visualization, and realistic environmental renders. My work includes complex models that body the sector of transportation, architectural visualisation or product design. Each and every model has a very careful attention to detail. I texture everything using Adobe Substance Painter, manually painting dirt or weathering textures without the need of generators or pre-fabricated assets.
I then would either render the model in Blender or Unreal Engine, or upload the model to Roblox Studio. I am still learning how to operate D5 Engine, and I will start rendering some of my models using it soon.
Since 3D modelling commissions are consistently in high demand, I have developed an efficient workflow that allows me to finish projects quickly. (Normally on the same day depending on the complexity of the request).
I have always been passionate about music since a very young age. I am able to efficiently use Ableton Live 12 (3 years) and Musescore (7 years). I had previous experience with FL Studio (ended up using Ableton). I play regularly play piano (Grade 7) and double bass (Grade 5), and is gifted with perfect pitch and an analytical eye for music.
I have a key interest to film, game and classical music when composing my own pieces, therefore I specialise in those genres. Since 2019, I have been keen on making music, including some questionable works that might still be found on my YouTube channel using BandLab and Soundtrap. There is now a clear distinction of my progress between then and the present day.
Commission work for film and classical music massively depends on demand, which is quite often sporadic and almost rare.
Between all 3 skills, this is my weakest one as it is a new skill I have picked up. I am able to use video editing software such as CapCut (2 years) and Davinci Resolve (1 year, I am still currently learning how to master it). I also have tangible experience with Adobe Premiere Pro. Additionally I am able to feasibly use Adobe Photoshop (3 years, but nowadays I use Canva's Affinity), as well as Adobe InDesign.
Cinematography and photography have always been interests of mine that I never pursued until recently. Every few weeks or so, I would go on CapCut and produce an edit of something, then hope it would blow up on TikTok, unfortunately I have been unsuccessful to do so, but I do progress and learn from each failed attempt.
I do not offer photography commissions, and I have not yet begun videography or video editing commissions, as my music and 3D modelling work usually takes priority which made me unable to take the chance.